SUPRASTUDIO OZEL 2017/18 - Transarchitecture
TransArchitectures: On Ecosystems of Technologically Enhanced Media Worlds Building up on our ongoing research on artificial intelligence, robotics, virtual reality and computational design systems, the Transarchitecures studio will explore the intersection of the physical and virtual worlds as a synthesized, synthetic reality.
Architecture is currently at the cusp of a paradigm shift, where the environments we occupy become exceedingly virtual and mobile. Considered as an ecosystem of technologies rather than tectonic assemblage of materials, architecture is shifting toward a non-static and non-physical form of experience, opening up potentials for it to be considered as a transdisciplinary medium that merges the worlds of fabrication, gaming and media design. Considered from this perspective, the studio will explore environmental applications of media in the form of virtual and augmented reality, sensor interaction with environments, and real time control and transformation of architectural spaces. The studio will research these ideas through a re-thinking of architectural typologies that are primarily concerned with display and representation of objects and consumption of media, such as museums, exhibition halls, movie theaters and other spaces of public display and exchange of information, images and sounds.
Telepresence and the New Representation of Self:
From this perception of architecture as enhanced by and built with media, the studio will investigate scenarios where occupants of such architecture have the ability to travel between the digital and physical worlds. Through the proliferation of social media, virtual avatars, sensory simulations and holograms, current and future forms of technological communications have the ability to simulate experiences with precision and without relying on the physical presence of their subjects. In these radically different new social environments, architecture is conceived as a cyberphysical system, designed not only for the use of people but also for the digital occupancy of avatars as the new subjects of architecture. Through questioning the role of representation in the process of constructing realities and environments, the studio will focus on the potentials of such virtual tools to formulate a reformed agenda for the role of the digital in the contemporary practice of architecture.