Studio Final Review Winter 2017

In the Winter quarter, Ozel SUPRASTUDIO explored autonomous transportation on earth: Autonomous vehicles as an extension of architecture, or “moving rooms”, networks and logistics of autonomous vehicles and their impact on the built environment. Mobility systems emerge as the entry point for many of these new technological developments. On Earth, intelligent transport systems are changing the way we envision and inhabit spaces as the nature, speed, and range of transport change. Although the speed of transport is increased and made more efficient, the amount of time spent during transport is increasing as the distinctions between work and leisure spaces blur. The notions of architecture and transportation are starting to emerge as autonomous vehicles are exceedingly being considered as extensions of architectural spaces; enhanced with interactive technologies and media interfaces. These new media interfaces in the form of virtual and augmented reality are used to construct larger interactive digital worlds in confined physical spaces. As a consequence, the autonomous transportation vehicle becomes an architecture in motion in the digital and the physical worlds.

Mobility systems emerge as the entry point for many of these new technological developments. On Earth, intelligent transport systems are changing the way we envision and inhabit spaces as the nature, speed, and range of transport change. Although the speed of transport is increased and made more efficient, the amount of time spent during transport is increasing as the distinctions between work and leisure spaces blur. The notions of architecture and transportation are starting to emerge as autonomous vehicles are exceedingly being considered as extensions of architectural spaces; enhanced with interactive technologies and media interfaces. These new media interfaces in the form of virtual and augmented reality are used to construct larger interactive digital worlds in confined physical spaces. As a consequence, the autonomous transportation vehicle becomes an architecture in motion in the digital and the physical worlds.

Ozel SUPRASTUDIO students presented their projects utilizing Virtual and Augmented Reality as presentation tools. The projects included VR scenes in Oculus Rift and HTC Vive, and AR scenes on Microsoft HoloLens.

The jury included Behnaz Farahi, Michael Ebstyne, Greg Lynn, Satoru Sugihara, Craig Hodgetts, Mark Mack, Masha Yamnitski, John McGuire and Noah Riley along with lead lecturer Guvenc Ozel and lecturers Benjamin Ennemoser and Mertcan Buyuksandalyaci.